POLYMANIACS - Alpha Demo [Feedback Request]

Miscellaneous Forums/Blitz Showcase/POLYMANIACS - Alpha Demo [Feedback Request]

I love this type of game...here are my comments after 10 minutes of gameplay (I didn't read anyone else's post, so forgive if I repeat):

- The camera is too close to the vehicle. Pull it back and make the field of view wider so we can see more of the game world as we drive.

- It's silly that vehicles drive through water. I drove through a lake and saw 4 other vehicles driving along the bottom. Computer AI should avoid water; player vehicle should stall out and need to be "reset" if you crash into a lake.

- One of my favorite games in this genre was "Monster Truck Madness" by Microsoft back in the 90's. http://www.microsoft.com/games/monster/screenshots.htm You could pretty much free drive all over a large map in a big 4x4 truck. Climbing hills and catching air had a tangible feel of "weight" to the vehicle, something I don't sense in your game. Perhaps more impact and bounce upon landing after large jumps would help?

- Along the lines of physics, I would add weight to the front of vehicles...not much, but just enough to change the way the vehicle travels through the air. If you watch videos of vehicles jumping they almost ALWAYS tend to "nose down" in the air, at least in lower-velocity jumps. Your vehicles tend to jump more like motorcycles- nearly always landing on their rear wheels.

Just my 2 cents after a few minutes of play.