Sprite at full light

Blitz3D Forums/Blitz3D Beginners Area/Sprite at full light

Bah! Appearently Sprites load at a default brushfx of +1 (full light) so I had to do it all manually:

sprite= CreateSprite() 			; set your parent entity as needed
brush = LoadBrush("filename.bmp") 	; set your texture flags as needed
BrushFX brush, 0 			; NO EFFECTS
PaintEntity sprite, brush 		; paint it
FreeBrush brush				; clean up, delete the brush