From ram to vram

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Large animations!

I am looking for a way to handle large animations without overflowing the vram. The animations are a series of png’s in a folder (not a strip).

My current thinking is to first load and store all the images in the system-ram and then real-time load it from ram to vram on a need to show basis.

Is this a good approach?
And how can be implemented (ram -> vram)?