Large animations!
I am looking for a way to handle large animations without overflowing the vram. The animations are a series of png’s in a folder (not a strip).
My current thinking is to first load and store all the images in the system-ram and then real-time load it from ram to vram on a need to show basis.
Is this a good approach?
And how can be implemented (ram -> vram)?
I am looking for a way to handle large animations without overflowing the vram. The animations are a series of png’s in a folder (not a strip).
My current thinking is to first load and store all the images in the system-ram and then real-time load it from ram to vram on a need to show basis.
Is this a good approach?
And how can be implemented (ram -> vram)?