POLYMANIACS - Alpha Demo [Feedback Request]

Miscellaneous Forums/Blitz Showcase/POLYMANIACS - Alpha Demo [Feedback Request]

Very nice, as expected.

I don't know if something's changed, but the view felt much more restrictive than I remember, as if the camera's too narrow, or close to the car, or something.

With accelerate/brake on the right Xbox stick, I wanted to swing the camera around the car by pushing left/right (especially when stationary, eg. up on the 'tri-bridge').

There was no incentive not to keep the boost held on the Knight Rider car... how about a depleting/refilling gauge?

I wanted the camera to swing more in the direction the car was pointing/moving on the ghost car track, as it's hard to line up coming out of curves. It's a bit 'bobbly' too, but maybe that can't be helped. (Is it possible to interpolate between track sections and position the car based on that, assuming it's because of this?)

The menu's dead easy to use, though Esc should work as Back and Enter as Next, I think.

Some chunky square red/yellow/orange particles in collisions would be nice!

50 FPS.