Putting the option in the framework would be very cool, but please make sure it can be turned off.
Unfortunately, Armand is not a framework game. I had actually built the engine before I bought your excellent framework, and didn't port it over. I wish I had the framework before I started, as it would have been perfect for it.
I have a few plans in the works. I've actually received a lot of requests for a follow-up to the Armand game, so that's one of them. I'll be reusing the existing engine, with a few little tweaks, so there's no real programming involved. I recently wrote a nice map and script editor for the Armand engine that I'm considering including with the sequel so that people can make their own levels/quests if they'd like. There's one guy out there right now who I've given an early copy of the tools to, and he's working on some side quests for the current game.
Aside from that, I have two main programming projects in the works, both of which will be framework-based. The shorter term one is an experimental little platformer. That one will probably see the light of day late this year, or January at the latest. The longer term one is an RPG that I've had bouncing around in my head for years. That one will take a while. If I have that done by next summer, I'll be shocked.
Unfortunately, Armand is not a framework game. I had actually built the engine before I bought your excellent framework, and didn't port it over. I wish I had the framework before I started, as it would have been perfect for it.
I have a few plans in the works. I've actually received a lot of requests for a follow-up to the Armand game, so that's one of them. I'll be reusing the existing engine, with a few little tweaks, so there's no real programming involved. I recently wrote a nice map and script editor for the Armand engine that I'm considering including with the sequel so that people can make their own levels/quests if they'd like. There's one guy out there right now who I've given an early copy of the tools to, and he's working on some side quests for the current game.
Aside from that, I have two main programming projects in the works, both of which will be framework-based. The shorter term one is an experimental little platformer. That one will probably see the light of day late this year, or January at the latest. The longer term one is an RPG that I've had bouncing around in my head for years. That one will take a while. If I have that done by next summer, I'll be shocked.