I'm sure the way it works is Blitz3d is allocated memory. When you create new vars etc etc, blitz3d asks for more memory to be allocated. When the program ends, windows unloads the app and frees the whole chunk of memory so it may be used again.
I'm not sure if VRAM works the same way though... But as said above, you shouldn't have any problem. Think about it. Your running your game, you have sounds and graphics and types all created, then suddenly, the game crashes and you end task on it. I've never seen a memory leak occur because of that.
Windows memory management is very good.
I'm not sure if VRAM works the same way though... But as said above, you shouldn't have any problem. Think about it. Your running your game, you have sounds and graphics and types all created, then suddenly, the game crashes and you end task on it. I've never seen a memory leak occur because of that.
Windows memory management is very good.