All entities have a link to the world for fast iteration.
In fact, all extended entities, like a mesh, have their own link, so that I can quickly iterate through meshes. Plus they have links to scene graph nodes and a million other things.
The way you are thinking of OO and fast rendering don't really work together.
In fact, all extended entities, like a mesh, have their own link, so that I can quickly iterate through meshes. Plus they have links to scene graph nodes and a million other things.
The way you are thinking of OO and fast rendering don't really work together.