Blitzmax - A gaming language?

Miscellaneous Forums/General Discussion/Blitzmax - A gaming language?

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All entities have a link to the world for fast iteration.

In fact, all extended entities, like a mesh, have their own link, so that I can quickly iterate through meshes. Plus they have links to scene graph nodes and a million other things.

The way you are thinking of OO and fast rendering don't really work together.