Blitzmax - A gaming language?

Miscellaneous Forums/General Discussion/Blitzmax - A gaming language?

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John J,
I'm confused, earlier you claimed the bmax GC is memory leak prone and then right above you describe C#'s(which you seem to be happy with).... are you claiming that
Remember - if the garbage collector is fully functional and will actually reliably delete anything that is no longer referenced, all you really have to do is null all references to the object, and it will simply disappear. All objects owned by that class will be deleted too, unless something else references them.
is not how the bmax system works? the blitz GC works just fine... it's not any more prone to *programmer created* leaks than what you just described.