Well, I figured out a way to make my ActorUpdate() only operate/handle the monsters per a given active area.
So I can load up to 200 monsters, but only operate 25 at a time to maintain 60 FPS.
thx again to all who helped, and StevieG, your a genius !!
Hopefully this thread will be as valuable to others as it has been to me.
So I can load up to 200 monsters, but only operate 25 at a time to maintain 60 FPS.
thx again to all who helped, and StevieG, your a genius !!
Hopefully this thread will be as valuable to others as it has been to me.