Animation and idle pose

BlitzMax Forums/BlitzMax Beginners Area/Animation and idle pose

but my code works by moving a character towards the point where the mouse was clicked so i can use if keydown etc
Yes, I know. I wasn't replacing your code but showing that your ideas does work.
plus cls would get rid of the background?
It would. If you're redrawing every tile each time anyway then you don't need the cls. Again, I wasn't giving you an answer.
What is it you're looking for? Pointers in the right direction, a fix for this particular problem or some code?
Anyway, move your assignment of old_x and old_y up your code...
If old_x = block_xpos And old_y = block_ypos
	DrawImage(indy_r,block_xpos,block_ypos)
	Else
		If  old_x > block_xpos 
		DrawImage(indy_wl,block_xpos,block_ypos,frame)
			If MilliSecs() >tmr + anim_speed
				tmr = MilliSecs()
				frame = frame +1
					If frame = 6 Then
					frame =0
					EndIf
			EndIf
		EndIf
	
EndIf
ResetCollisions()
old_y = block_ypos
old_x = block_xpos

'move up
If block_ypos > ytarget
	If ImagesCollide(block,block_xpos,block_ypos-1,0,walkable_area,40,40,0)= 0
	block_ypos:- 1

	EndIf	
EndIf
ResetCollisions()

'move down
If block_ypos < ytarget
	If ImagesCollide(block,block_xpos,block_ypos+1,0,walkable_area,40,40,0)= 0
	block_ypos:+ 1

	EndIf	
EndIf
ResetCollisions()

'move left
If block_xpos > xtarget
	If ImagesCollide(block,block_xpos-1,block_ypos,0,walkable_area,40,40,0)= 0   
	block_xpos:- 1

	EndIf
EndIf
ResetCollisions()

'move right
If block_xpos < xtarget
	If ImagesCollide(block,block_xpos+1,block_ypos,0,walkable_area,40,40,0)= 0
	block_xpos:+ 1

	EndIf
EndIf
ResetCollisions()