@ H.T.U
Basic Specs are;
1 Gig Ram
Intel 2.6 CPU
Nvidia GeForce 7600 GS with 512 Video Memory DDR2
@ Gabriel
-My models are basically variations of the "SciFiGuy" (placeholder for time being) that was used in the "Plasma2004" project here in the forums. By variations, I mean texture differences, scale, etc, but same mesh and animation frames.
So it would appear that I am simply trying to do too much at a time. Also, my world Poly's in "Camera View" at a time are around 115k (1.2mil in total), NOT including the SciFiGuys running around- thats just the scene.
Which makes me think of something. I recently scene an Interview on G4 with CliffyB on his new game, and they are really only dealing with about 5 badguys at a time- or at least thats the footage they showed on TV.
So perhaps my overall world design, and monster population is just too much for B3D or maybe even a game period. If I had to sum up my game into 1 word...it would be "Pressure".
Any thoughts on any of this ?
Basic Specs are;
1 Gig Ram
Intel 2.6 CPU
Nvidia GeForce 7600 GS with 512 Video Memory DDR2
@ Gabriel
-My models are basically variations of the "SciFiGuy" (placeholder for time being) that was used in the "Plasma2004" project here in the forums. By variations, I mean texture differences, scale, etc, but same mesh and animation frames.
So it would appear that I am simply trying to do too much at a time. Also, my world Poly's in "Camera View" at a time are around 115k (1.2mil in total), NOT including the SciFiGuys running around- thats just the scene.
Which makes me think of something. I recently scene an Interview on G4 with CliffyB on his new game, and they are really only dealing with about 5 badguys at a time- or at least thats the footage they showed on TV.
So perhaps my overall world design, and monster population is just too much for B3D or maybe even a game period. If I had to sum up my game into 1 word...it would be "Pressure".
Any thoughts on any of this ?