for path finding a basic A* setup or even more basic waypoints would be an option. i think monkey island 1&2 just had waypoints i dont think you needed pathfinding as there wasnt much in the way of obstacles.
ive wanted to make a point and click from the time i had an amiga. ive not used blitzmax for anything yet, so ive kind of jumped in at the deep end. still ive got the sprite scaling, animation and movement sorted, plus ive got the inventory working. ive been having trouble mainly because i find it hard to find out commands for different stuff and how to use them, god i wish max had the same help as blitz3d with example for each command, it would save me posting here and asking what should be a basic questions.
i own the sloan book but it doesnt cover everything and im trying to keep this non OO because i havent got my head round it yet.
im trying to get some done for the tig source retro demakes compo and the dead line is next week.
ive wanted to make a point and click from the time i had an amiga. ive not used blitzmax for anything yet, so ive kind of jumped in at the deep end. still ive got the sprite scaling, animation and movement sorted, plus ive got the inventory working. ive been having trouble mainly because i find it hard to find out commands for different stuff and how to use them, god i wish max had the same help as blitz3d with example for each command, it would save me posting here and asking what should be a basic questions.
i own the sloan book but it doesnt cover everything and im trying to keep this non OO because i havent got my head round it yet.
im trying to get some done for the tig source retro demakes compo and the dead line is next week.