Blitzmax - A gaming language?

Miscellaneous Forums/General Discussion/Blitzmax - A gaming language?

Mark switches gears very frequently. He did great with B3D, but I fear Darkheart is correct, his time is now over as he has lost the potential market he 'had'.

Those of you waiting for Max3D, have a long wait ahead of you which will most likely end in your giving up on 3d games all together. The rest of us (those with an ounce of common sense in us) have moved on to languages and tools that actually deliver on a consistent basis. I give B3D props on what I used it for however it was very short lived in comparison to the amount I can do with currently supported languages/tools such as C#, Unity, and so on.

I agree. I used Blitz3D not for the language, but for the easy to use 3D engine. I bought BlitzMax not for the language, but for the promise that Max3D was coming within a year. And that was many, many years ago.

I've abandoned BlitzMax and moved on to C++ / other engines for a few reasons, but mainly because Max3D was promised but never released. Compared to other languages BlitzMax simply can't compete, so without something that sets it apart from the rest like a 3D engine, it's close to useless for me.

Why use BlitzMax when I can use C#/C++ with tons of libraries instantly available, and language features BlitzMax may never have? I know some people are scared of C/C++ because they see C/C++ code importing libraries into BlitzMax, and it looks cryptic, but they don't realize that it's messy simply because it's trying to make C/C++ code available in BlitzMax. Using C/C++ libraries in C/C++ is extremely easy, once you know how.