I suspect most like myself are waiting for Max3D and using the time to learn something else until then
I find it funny how everyone thinks this "max3D" will actually surface anytime soon, and choose to use it in an argument defending Blitzmax....
3rd party support is only as good as the supporter for it. Once they find something better to do, the support is gone.
Mark switches gears very frequently. He did great with B3D, but I fear Darkheart is correct, his time is now over as he has lost the potential market he 'had'.
Those of you waiting for Max3D, have a long wait ahead of you which will most likely end in your giving up on 3d games all together. The rest of us (those with an ounce of common sense in us) have moved on to languages and tools that actually deliver on a consistent basis. I give B3D props on what I used it for however it was very short lived in comparison to the amount I can do with currently supported languages/tools such as C#, Unity, and so on.
Regardless of how many worklogs Mark posts hyping the would-be D4NM4N's, I highly doubt we will see the final product.