Can't you just add another field for score? Add that value to the score instead of 5115 every time (it can be customized for each kind of monster).
By the way, on your original subject of collisions, there would be little reason (except for classification) to have more than 18 collision types since that would allow entities to detect and respond to collisions in all possible ways.
Stevie, thanks for that code with the object command (I've tried to use it frequently but failed since it's not in the docs). Now I feel like a type master >:)
By the way, on your original subject of collisions, there would be little reason (except for classification) to have more than 18 collision types since that would allow entities to detect and respond to collisions in all possible ways.
Stevie, thanks for that code with the object command (I've tried to use it frequently but failed since it's not in the docs). Now I feel like a type master >:)