"I think its reputation for game design is due to the ease of use. Really, setting up your screen, loading images, rotating/scaling and drawing them is a hell lot of easier with BlitzMax than it is with C++ and a random library (have you ever looked into SDL or OpenGL?)"
I have to admit, this is very true. It's nice not having to worry about the low level code to handle all that. But in reality, that just saves an initial research trial and error period.
Don't get me wrong, I really like Blitzmax, but I'm starting to wonder where this language is going? It's not really a game design language, it's not really an application devlopment language, it's somewhere between basic and C#, etc, etc.
I'm on the Bmax bandwagon for now for 2 reasons only. It runs on Vista and it allows me to compile a mac/linux version. ;)
I have to admit, this is very true. It's nice not having to worry about the low level code to handle all that. But in reality, that just saves an initial research trial and error period.
Don't get me wrong, I really like Blitzmax, but I'm starting to wonder where this language is going? It's not really a game design language, it's not really an application devlopment language, it's somewhere between basic and C#, etc, etc.
I'm on the Bmax bandwagon for now for 2 reasons only. It runs on Vista and it allows me to compile a mac/linux version. ;)