Blitzmax - A gaming language?

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All of those libraries you say that are missing... Don't you know who Brucey is?
Sure.

Most of the type of modules you mentioned are there now.
Indeed. So after nearly three years, BlitzMAX is (mostly) delivering about the same subset of features as .Net and Java have done out of the box for ages. Providing you happen to know they even exist.

Both Perl, PHP (and I think Python as well) have these kind of modules as well, also created by the community.
Sure. Let's see. Brucey, Gabriel, Leadwerks, and Grey Alien. Out of these 4, 3 provide extended functionality exclusively for games. Yeah. It's such a mystery why BlitzMAX is perceived as a games language.

Now you're just being silly, Mr Duck.
Not really. I openly acknowledge that you've contributed more to making BlitzMAX a powerful and useful language than pretty much anyone else. However my original statement still stands. Your efforts, as awe inspiring as they are, still amount to little more than "catching up to everyone else".

It doesn't make sense for Mark to be wasting time writing modules when they usually get replaced by something better. He's the only person who can tend to the BMX core, and I wish he would stick to that.
Amen.