Blitzmax - A gaming language?

Miscellaneous Forums/General Discussion/Blitzmax - A gaming language?

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Usually the "Blitzmax is game-oriented" crap comes when people complain about MaxGUI, in any other case, the statement is pretty silly all together when you discover 3rd party modules.

Now you're just being silly, Mr Duck.


Really? You have plenty of modules (wrapped or not) that remove those ugly limitations, but there really isn't any OFFICIAL 'blitzmax' (blitzmax != Brucey [Wish it did]) libraries that really extend blitzmax' usage.
Many of us are not even working on games, but how many freaking modules did we have to install, or make ourselves to get anywhere doing anything else?
Take into account the amount of other modules that required wrapping and then licence fees on release.

so
How is it more efficient than C++?

No wrapping required, c++ has plenty of free ide's (Minus the fee for blitz products), and since it has been around, it already has a million libraries for pretty much any use, along with multithreading and the rest of the crap that's whined about by us.
The only thing making blitzmax 'efficient' is the simplified libraries that can already be met outside the blitz world.

Blitzmax is basically a language of wrapped functions. What makes you think throwing together some simplified libraries for c++ won't make things just as easy (and more flexible)?