Appear to have found the problem.
Fastext's glow post process was having a violent reaction to two of the game's animated models - as in BSOD and reboot! Only affected ATI cards (as far as I can tell) and recompiling those models has appeared to solve the issue!
Very odd - may fire one of the offending models Mikhail's way.
My feeling though is that this is a symptom of both shoehorning extra abilities into DirectX7 Blitz3d and probably some dodgy engineering on ATI's part.
Mikhail's stuff seems pretty solid.
Fastext's glow post process was having a violent reaction to two of the game's animated models - as in BSOD and reboot! Only affected ATI cards (as far as I can tell) and recompiling those models has appeared to solve the issue!
Very odd - may fire one of the offending models Mikhail's way.
My feeling though is that this is a symptom of both shoehorning extra abilities into DirectX7 Blitz3d and probably some dodgy engineering on ATI's part.
Mikhail's stuff seems pretty solid.