I may have over simplefied my skills. Im a 29 year old Business Intelligence consultant with a computer science degree. Years ago, before i was tempted by the dark side of IT (databases and datawarehouses), i actually learned to program in Assembler, Delphi, C++ and Java but that knowledge is very rusty at the moment. I even touched Java3D for a while but i felt dirty afterwards. Oh yeah, i starting programming text adventures on my Atari XL600 when i was 10.
A few months ago i needed to get some information out of an old mainframe with a hiearchical database for which i learned myself EasyTrieve (a Cobol variant) and rediscovered my passion for Basic.
I have always been more of database guy then a 3d game programmer but lately i found myself wanting to learn more about gameprogrammming in my spare time. I tried .Net gameprogramming, bought a few .Net books on it. After a few weeks i discovered that i want to be busy with making the actual game instead of spending hours on end just to get all components set up and running. I'm an instant-gratification kind of guy.
BlitzMax gives me this out-of-the-box functionality so i'm very happy with it. But, back in the nineties, when my classmates were thinking up 3D engines, i was building administrative applications. But now, BlitzMax gives me collision detection and spritefunctionality fairly easy so i only need to know some mechanics for a scrolling background and i'm set to go.
Yesterday i was tired after a long day of work and just couldn't find the resources no matter how much i googled. Today i found a good explanation on Tile maps and a nice code example here. So thanks for the feedback and yes, i will google first when i'm awake instead of asking here when i'm almost asleep :)
By the way, congratulation on your job in Canada Grey Alien. I hope the pay is good, some of my friends work for a company on Wii games and they make next to nothing unless the game sells really good. Seems to be a choice between earning the big bucks and working for passion.
A few months ago i needed to get some information out of an old mainframe with a hiearchical database for which i learned myself EasyTrieve (a Cobol variant) and rediscovered my passion for Basic.
I have always been more of database guy then a 3d game programmer but lately i found myself wanting to learn more about gameprogrammming in my spare time. I tried .Net gameprogramming, bought a few .Net books on it. After a few weeks i discovered that i want to be busy with making the actual game instead of spending hours on end just to get all components set up and running. I'm an instant-gratification kind of guy.
BlitzMax gives me this out-of-the-box functionality so i'm very happy with it. But, back in the nineties, when my classmates were thinking up 3D engines, i was building administrative applications. But now, BlitzMax gives me collision detection and spritefunctionality fairly easy so i only need to know some mechanics for a scrolling background and i'm set to go.
Yesterday i was tired after a long day of work and just couldn't find the resources no matter how much i googled. Today i found a good explanation on Tile maps and a nice code example here. So thanks for the feedback and yes, i will google first when i'm awake instead of asking here when i'm almost asleep :)
By the way, congratulation on your job in Canada Grey Alien. I hope the pay is good, some of my friends work for a company on Wii games and they make next to nothing unless the game sells really good. Seems to be a choice between earning the big bucks and working for passion.