Painting Decals onto Textured Meshes, how to?

Blitz3D Forums/Blitz3D Programming/Painting Decals onto Textured Meshes, how to?

I was thinking of using a box intersection-boolean-like object to construct a plane from the intersection between the box (placed at the CollisionXYZ) and make it a decal, with proper vertex UV mapping.

Mesh Intersection, anyone?