Default ShouldCollide Method in Box2d Problem

BlitzMax Modules Forums/Brucey's Modules/Default ShouldCollide Method in Box2d Problem

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Box2D 1.03 release is now available from the Downloads area.

Summary :
* Updated to box2d svn (rev 172)
* Added b2CircleShape and b2PolygonShape types.
* Added b2OBB type.
* Added b2Segment type.
* Added b2World Raycast(), RaycastOne() and InRange() methods.
* Added b2Body.GetWorld() method.
* Added raycast example.

Please let me know if that resolves your problem.

Note that you should perform a non-Quick compile of your application after building the new module to ensure your binary is up-to-date.

:o)