Thanks for that, I just wasn't sure if my decidedly dodgy knowledge of OGL was the problem. :o)
Hmmm, still a bit of a grey area then?
As the code above shows, BMax doesn't impose any limitations on the minimum size of a texture when it creates an image. I'd of thought that any problems would have shown up by now, considering the length of time BMax has been out in the wild.
I'll just have to remain unconvinced either way and continue to err of the side of caution. :o)
Hmmm, still a bit of a grey area then?
As the code above shows, BMax doesn't impose any limitations on the minimum size of a texture when it creates an image. I'd of thought that any problems would have shown up by now, considering the length of time BMax has been out in the wild.
I'll just have to remain unconvinced either way and continue to err of the side of caution. :o)