Texture Size confirmation

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Not sure. Try reading back errors from OpenGL at every step and see if it gives you an error code for any commands. Otherwise maybe the driver on your computer allows sizes below 64x64, or just handles it as 64x64 internally or something, who knows. I don't know if I'd rely on it too much, though, to work on all machines. I'd probably force the use of a 64x64 just to be safe.