Indiepath- That is correct. There are as many surfaces as there are textures.
I'm ok with that though,... the speed is there and I'm using 4 surfaces instead of 5000 surfaces.
I also tried the single triangle particles, but it's not worth it for me. In order to make it work the triangle has to be drawn much larger to fit the square texture on it. when you do that you get slowdowns because you are drawing overlapping alpha due to the extra size on the particles.
I'm ok with that though,... the speed is there and I'm using 4 surfaces instead of 5000 surfaces.
I also tried the single triangle particles, but it's not worth it for me. In order to make it work the triangle has to be drawn much larger to fit the square texture on it. when you do that you get slowdowns because you are drawing overlapping alpha due to the extra size on the particles.