Next POW2 size.
The only argument is
a) whether OGL uses 64*64 as the smallest texture size although everybody agrees this doesnt affect the size of the image shown.
b) whether some video cards force square textures. For DX you can use this to check the device caps where you'd need to check D3DPTEXTURECAPS_SQUAREONLY
P.S. BRL commenting is the exception not the rule. Terrible I know but the way it is.
The only argument is
a) whether OGL uses 64*64 as the smallest texture size although everybody agrees this doesnt affect the size of the image shown.
b) whether some video cards force square textures. For DX you can use this to check the device caps where you'd need to check D3DPTEXTURECAPS_SQUAREONLY
P.S. BRL commenting is the exception not the rule. Terrible I know but the way it is.