ok im getting some good ideas here, taking in whats been said i think a context selection on a per object basis.
So if you say click the mouse on a piece of paper it would pop up a a small set of icons for "examine" and "pickup". but if you say clicked on a character it would give you the icons "talk to" and "examine" for example.
the inventory will prob be like beneath a steel sky at the top of the screen and only pops down when the mouse is at the top of the screen.
any improvment to this idea welcome, thanks
So if you say click the mouse on a piece of paper it would pop up a a small set of icons for "examine" and "pickup". but if you say clicked on a character it would give you the icons "talk to" and "examine" for example.
the inventory will prob be like beneath a steel sky at the top of the screen and only pops down when the mouse is at the top of the screen.
any improvment to this idea welcome, thanks