How well does wxMax work with Blitz3Dsdk? or miniB3D? Any caveats?
The only caveat I know of, is troublesome fullscreen graphics context handling - I've had difficulty with input (key/mouse) event capture once you go fullscreen. Graphics Context in a window works well though.
But wxWidgets is aimed more for applications than games, and not many apps need to go fullscreen graphics, as far as I know.
MiniB3D runs fine using a wxGLCanvas - which is just a GL context (there are some examples around the forum and in the samples of doing GL things in wxMax).
Blitz3Dsdk is different though. I did a proof of concept a long time ago, and it was drawing in the window, but at the time there were event issues with the SDK - I'm not sure if those were fixed *in* the SDK though - I don't have it.
You can access the HWND of a window/panel via a method call, which I believe is enough to attach an SDK context to.