Thanks for all the numbers. I guess there is a good reason I avoid the intel graphics and stick to Nvidia!
Other than those chipsets, the results are what I was hoping for though. My game is limited to only around 2-3000 particles, but it was fun to see how many of these the system could push through.
Other than those chipsets, the results are what I was hoping for though. My game is limited to only around 2-3000 particles, but it was fun to see how many of these the system could push through.