I ended up just going a less efficient route by retreiving field counts and having lua request each field independently.
There just does not seem to be a way to pass a table of values through lua from blitzmax properly. And i'm not the one to spend more then a day on the same thing as this is just one of the million things I need to get going.
That's too bad, Lua is great. And I know what you mean...there's hardly any topics on it. I spent some time screwing around with Garrys Mod lua to get a better understanding of how most is done before working on it.
The issue is more with understanding the axe.lua(script) modules, as lua itself is pretty straight forward.
There just does not seem to be a way to pass a table of values through lua from blitzmax properly. And i'm not the one to spend more then a day on the same thing as this is just one of the million things I need to get going.
I tried messing around with the lua stuff a couple months ago, but no one on here is very interested in it - it was a pain just finding the thing. So I moved over to looking at BriskVM.
That's too bad, Lua is great. And I know what you mean...there's hardly any topics on it. I spent some time screwing around with Garrys Mod lua to get a better understanding of how most is done before working on it.
The issue is more with understanding the axe.lua(script) modules, as lua itself is pretty straight forward.