axe.luascript help

BlitzMax Forums/BlitzMax Programming/axe.luascript help

I ended up just going a less efficient route by retreiving field counts and having lua request each field independently.

There just does not seem to be a way to pass a table of values through lua from blitzmax properly. And i'm not the one to spend more then a day on the same thing as this is just one of the million things I need to get going.

I tried messing around with the lua stuff a couple months ago, but no one on here is very interested in it - it was a pain just finding the thing. So I moved over to looking at BriskVM.


That's too bad, Lua is great. And I know what you mean...there's hardly any topics on it. I spent some time screwing around with Garrys Mod lua to get a better understanding of how most is done before working on it.

The issue is more with understanding the axe.lua(script) modules, as lua itself is pretty straight forward.