For 5000 objects I get 12fps which is pretty much indentical to my Blitzmax engine running a similar demo.
However, I forget the name of the forum member, but he is coding 3D screensavers with B3D and I remember one of his demos had something like 20k sprites (he was claiming pretty much unlimited number of sprites with hardly any slow down) and he was achieving frame rates in B3D that I could not match in BMax. (Boiled something??)
However, I forget the name of the forum member, but he is coding 3D screensavers with B3D and I remember one of his demos had something like 20k sprites (he was claiming pretty much unlimited number of sprites with hardly any slow down) and he was achieving frame rates in B3D that I could not match in BMax. (Boiled something??)