Setting a low resolution to mimic older games.

BlitzMax Forums/BlitzMax OpenGL Programming/Setting a low resolution to mimic older games.

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

OK, I see a flash of the screen in the correct resolution. When should I call the function? I think I have it in the wrong place perhaps. Thanks for all your help here. It is sort of an unique task that I ask for assistance with.


Strict
Framework brl.GLGraphics
GLGraphics 640, 480
Include "retro_render.bmx"
glMatrixMode (GL_PROJECTION)
glOrtho(0, 640, 480, 0, - 1000, 1000)
glMatrixMode(GL_MODELVIEW)


While Not KeyDown(KEY_ESCAPE)
	glClear GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
	RenderRetro(160, 120)
	glBegin(GL_LINE_LOOP)
	For Local i:Float = 0 To 10
		glColor3f(i / 10, 0.0, 1.0)
		glVertex3f(80 + Cos(i * 36) * 40, 60 + Cos(i * 36) * 30, 0)
	Next
	glEnd()
	
	Flip
Wend