MGE/Gabriel
Stop hi-jacking my thread!
Leadwerks
Could do, but the thunderhead cloud models are a stress test. Looking for high detail clouds that can be viewed from any angle without noticeable sprite rotation (e.g. directly underneath but from some distance away, looking up - hence the fairly dense, circular sprites).
I wonder how the Leadwerks engine would handle this (as a straight port of the code)?
Stop hi-jacking my thread!
Leadwerks
Could do, but the thunderhead cloud models are a stress test. Looking for high detail clouds that can be viewed from any angle without noticeable sprite rotation (e.g. directly underneath but from some distance away, looking up - hence the fairly dense, circular sprites).
I wonder how the Leadwerks engine would handle this (as a straight port of the code)?