Ahh. Oh well. I thought it would work but apparently not. It does scale the coordinate system correctly but the actual drawing operations are not scaled. You'd need to maybe try changing the line thickness. It would work fine with textures/images. Maybe write your own line routine which instead of drawing using GL_LINE_LOOP draws using GL_QUADS with image data - then the image of the line piece will scale.
Setting a low resolution to mimic older games.
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