Probably time I pulled my finger out and upgraded to the newer BriskVM 2. I'll get that sorted out and re-send the source to all who purchased the lib.
Bear in mind, though, this is a source code library. You'll need to modify the code heavily to make a game out of it.
I'll see about marking out the bits of the code to separate the parts that can/should be modified, from those that should be left alone. Some parts of the code need to be modified to make a specific game out of them, others probably need to be reworked (the way map specific scripts tie in together, for example), and other bits are so tight you could play a tune on them. The later shouldn't be modified, as I've done a lot of tweaking to get them exactly right.
Bear in mind, though, this is a source code library. You'll need to modify the code heavily to make a game out of it.
I'll see about marking out the bits of the code to separate the parts that can/should be modified, from those that should be left alone. Some parts of the code need to be modified to make a specific game out of them, others probably need to be reworked (the way map specific scripts tie in together, for example), and other bits are so tight you could play a tune on them. The later shouldn't be modified, as I've done a lot of tweaking to get them exactly right.