hey,
thanks for the answers =D
Ross C,
yeah, thats exactly the problem. i dont want alpha but it appears. in every sprite load.
i just made a test. putting in one of the textures a completely black, and completely white. White = solide and Black = 100% alpha. but i used the flag 1. it should work as a only color image, shouldnt it?
well, until now, i didnt used copyrect xD. But its helpful to know it =D (less headache trying to solut problems xD)
i didnt understood that last information.
"Remember also, you can change the mask/alpha color of a texture, as masking/alpha does not work on a color basis in 3d. Blitz only does this to make it easier for you. It works on a per pixel/texel basis. It's just using colors to achieve this, is easier to do."
that means i can set pixel by pixel the alpha mask of the image?
IPete2,
Thank you =D
yeah, really easier to do rotation. but now its being hard to solute this bug xD. but i hope i get this bug of soon, then i can try continue the project :)
yeah, you gave me an idea. i think i will do a pretty simple test. open a new project, make some basics commands (setbuffer...) load only the sprites, and try to see if it works. if it doesnt, would be easier to make it do. if it does, so the problem is in the rest of the code.
I give you new informations about the tests soon.
hugs and see you
thanks for the answers =D
Ross C,
yeah, thats exactly the problem. i dont want alpha but it appears. in every sprite load.
i just made a test. putting in one of the textures a completely black, and completely white. White = solide and Black = 100% alpha. but i used the flag 1. it should work as a only color image, shouldnt it?
well, until now, i didnt used copyrect xD. But its helpful to know it =D (less headache trying to solut problems xD)
i didnt understood that last information.
"Remember also, you can change the mask/alpha color of a texture, as masking/alpha does not work on a color basis in 3d. Blitz only does this to make it easier for you. It works on a per pixel/texel basis. It's just using colors to achieve this, is easier to do."
that means i can set pixel by pixel the alpha mask of the image?
IPete2,
Thank you =D
yeah, really easier to do rotation. but now its being hard to solute this bug xD. but i hope i get this bug of soon, then i can try continue the project :)
yeah, you gave me an idea. i think i will do a pretty simple test. open a new project, make some basics commands (setbuffer...) load only the sprites, and try to see if it works. if it doesnt, would be easier to make it do. if it does, so the problem is in the rest of the code.
I give you new informations about the tests soon.
hugs and see you