Having worked in the games industry for 20+ years, I just thought I'd mention that you don't need to know graphics to be a games programmer. Indeed, the core engine team may require such detailed knowledge, but the actual game logic / sound / network / AI is handled by others. In short, a good game team will rely on tools and API's which take the hard work out of having to know graphics...
Best bet - send your CV to an agency such as OPM (if you're in the UK..)
Also take a look at thechaosengine.com
A lot of games industry types are members, and it's a good place to get noticed.
Finally, if possible, attend GDC or AGDC (if you're in the US). There's a large part dedicated to hiring talent...And you can pick up a load of old plastic crap (pens / frisbees and other things which my nephews love me for :) )
Cheers
JP
Best bet - send your CV to an agency such as OPM (if you're in the UK..)
Also take a look at thechaosengine.com
A lot of games industry types are members, and it's a good place to get noticed.
Finally, if possible, attend GDC or AGDC (if you're in the US). There's a large part dedicated to hiring talent...And you can pick up a load of old plastic crap (pens / frisbees and other things which my nephews love me for :) )
Cheers
JP