Sprite Automatic Transparency (problem)

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sorry, its because i am not American, or British, and 14 years old xD. so my english is not the best.

the problem isnt the fact of the Alpha be not working. the opposite, why is it working. I dont know if in the image, you can see it, but the personage is with a little Alpha. the way you can see it in the image is looking in the arm, its lighter. it should be like the body of the personage, a darker green. and the weapon on its hands, should be darker too xD.
I used the 1 flag, exactly because i just wanted the colors, no Alpha oO

yeah, i dont know, i just thought the textures would be easier, because theres going to be a lot of animations. so i thought it would be easier to use only textures xD.

when i started to develop the gameplay, it was with LoadImage, and everything. but the problem is that the rotatecomand simple didnt worked. it was too slow (there was a strange thing, it started to rotate and started getting smooth). i heard about a tecnic (i dont know if its that one you are talking about), that you do the animations in all the 360 degrees. but the problem is, how i said before, theres a lot of animations. so i would have a extremely hard job with it.

about the alpha, its still not the problem. but this bug, it really is. (the alpha i can do with the png, or simple painting the black details rgb 1,1,1 and using that flag that hides every black point).

thanks a lot

hugs and see you