DirectX 10 in BlitzMax

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I dare to say that it shouldnt be a massive problem... The only one I can see is that currently, theres not really many resources surrounding DX10.

I've used DirectX 9 to make a small lib that roughly shares the same graphical properties of Max2D, and this was due to the fact the internet is literally dripping with DX9 resources.

http://www.syntaxbomb.com/forums/showthread.php?t=1998

I've poked around with DirectX10 regarding sprites and such, and its a different beast altogether and stopped after getting a sprite on the screen:-

http://www.syntaxbomb.com/forums/showthread.php?t=1851

I'll give it a year or two before I move up and have another play! :)

Dabz