Entitydistance(A,B)

Blitz3D Forums/Blitz3D Programming/Entitydistance(A,B)

Thanks Ross.

I've been thinking how to approach this and would love to move away from using sprite based emitters. This is due to their limited use in resizing /aligning etc.

What if any given smoke-puff began it's life at the same length and approximate shape of the launching missile (SAM)....perhaps a Quad / 3ds Mesh etc.

The texture mapped to the mesh would be roughly a rectangle...hazy at the edges to depict smoke...

Now lets keep the rocket straight and unwavering on it's trajectory, just for the sake of simplification for this example.

As the missiles speed increases, the length of the mesh grows accordingly (some how)

Wouldn't this work as a continuous stream of equally spaced (joined)smoke trail?

Has anyone else out there managed to do this? Or achieved smoke trails in a better way than just particle blobs?

Now I am totally off the subject matter of which I started this thread...apologies.