In the real world i'd use a sledgehammer :)
Seriously, i guess you would have to make a limb with 'breakpoints' and each bit as a sub-object of the arm. I dont think b3d is capable of actual realtime mesh fractures at the speed required unless someone has done something clever.
Seriously, i guess you would have to make a limb with 'breakpoints' and each bit as a sub-object of the arm. I dont think b3d is capable of actual realtime mesh fractures at the speed required unless someone has done something clever.