Well, I have 4gb of Ram and 3 of it free- Xp64, ATi 3750, no previous issues.
I only reinstalled the OS about 3 weeks ago, and the machine is only 5 months old.
To me, it looks like an image format issue- not as in BMP/JPG, but how the pixels are laid out in memory. This could be how you are accessing the data, (if you are using an external lib?) or just a driver problem.
Whatever the cause- code side, its something that changed between v1.1 and 1.2.
it's gameplay footage- as you draw a wall, the above happens. you can see the dynamic pixels just fine, but the actual initial drawing is buggered.
I only reinstalled the OS about 3 weeks ago, and the machine is only 5 months old.
To me, it looks like an image format issue- not as in BMP/JPG, but how the pixels are laid out in memory. This could be how you are accessing the data, (if you are using an external lib?) or just a driver problem.
Whatever the cause- code side, its something that changed between v1.1 and 1.2.
it's gameplay footage- as you draw a wall, the above happens. you can see the dynamic pixels just fine, but the actual initial drawing is buggered.