wxMax - A BlitzMax GUI Module

Miscellaneous Forums/Blitz Showcase/wxMax - A BlitzMax GUI Module

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Or does it have to be OO?

It is OOP I'm afraid. It follows the original API almost exactly, which is also OOP. The advantage to a matching API is that you can read a "How to program wxWidgets" guide/book of C++, and can create a BlitzMax version of the code that has the same structure.

For example, it's quite easy to use this book to learn wxMax, even though all the examples are in C++.


it totally takes over the 'Third Party Modules'

I know... sorry. At the moment, there's not much I can do about that. docmods will need some TLC in order sort it out, and I haven't had much time of late to be tweaking that too ;-)