Use the BlitzSys dll or WinBlitz3D.
They have one-line calls, but your game has to be windowed.
Come to think of it WinBlitz3D has a WB3D_FakeFullScreen() call so your prog looks fullscreen, but can still handle windows' dialogs.
They have one-line calls, but your game has to be windowed.
Come to think of it WinBlitz3D has a WB3D_FakeFullScreen() call so your prog looks fullscreen, but can still handle windows' dialogs.