Hmm... I think I've fixed it...
In DrawScreen()...
makes the crashing go away on Mac...
In DrawScreen()...
Case fry_EVENT_GADGETACTION Local src:fry_TGadget = fry_TGadget(fry_EventSource()) mApp.Frame.m_gadprops.ClearSelection() '<--- If an editor is active, this commits the change. DoSelection(src) mApp.Frame.m_gadlist.SetStringSelection(src.gName)
makes the crashing go away on Mac...