I see you managed to get it up on Steam too, MadJack.
I really have Meridian4 to thank for that - Steam passed twice on the game (still don't know their reasons - apparently they don't give reasons, just 'yes' or 'no' and then they move on).
Fact is, without a publisher pestering them, TU would never have gotten a look in. But Meridian4 continued to pester them and Steam finally agreed after a price drop and the promise to include Steam achievements in the game. A couple of good independent reviews to which we could refer them helped a lot as well.
(When I think about it, Steam has this reputation of supporting indie games, but fact is they only have about 27 indie titles in a catalog of about 280 games- 10% of their titles?)
The other thing is, Simon Armstrong managed to wrap the Steam api which allowed me to link Blitz3d to Steam - so big thanks to Simon!