Gabriel: When I said "it" was an acceleration, I wasn't referring to just the brace style, but all of C/C++'s compact symbolic notation, which saves a lot of typing work. The brace method's drawback you illustrated is the one drawback of C/C++'s compact syntax, although for me it's not an issue.
C++ may not be a perfect language, but it's extremely capable, and is simply the best language for 3D game engine development. And I guess I'm lucky because I like it too.
C++ may not be a perfect language, but it's extremely capable, and is simply the best language for 3D game engine development. And I guess I'm lucky because I like it too.