Ah, ok.
I was using some models from polycount as a test, and they came down as a single model for the player, I guess I can use an md2 editor to split them out.
Also I noticed seperate .md2 files for weapons, but not sure you get access to glue md2s together in B3D, hmm!
Cheers,
LW.
I was using some models from polycount as a test, and they came down as a single model for the player, I guess I can use an md2 editor to split them out.
Also I noticed seperate .md2 files for weapons, but not sure you get access to glue md2s together in B3D, hmm!
Cheers,
LW.