Just to let everyone know that there is no problem using FPSCreator models with Blitz3D (-which means I'm going to be buying a lot more; the Egyptian Pack is very high quality).
Method:
.X > import > Fragmotion > export as .B3D
or
.X > import > Fragmotion > export as .MS3D (-Milkshape, if you need to make changes) > export as .B3D.
All animations are preserved.
You'll need to ScaleEntity to about 0.025, and set animation speed to about 0.5 (depending on your frame speed), then EntityTexture
the model using one of provided DDS textures.
Method:
.X > import > Fragmotion > export as .B3D
or
.X > import > Fragmotion > export as .MS3D (-Milkshape, if you need to make changes) > export as .B3D.
All animations are preserved.
You'll need to ScaleEntity to about 0.025, and set animation speed to about 0.5 (depending on your frame speed), then EntityTexture
the model using one of provided DDS textures.