OK, I decided to clean up a few things, fix the few little bugs that were found in testing, and call this game complete.
Some of the rooms are still pretty sparse, and it could use some more side quests, but since this is mainly just a demo to test out my little engine, and the main quest is complete, I think it's good enough. Plus, if I get the urge to add in some side quests or something, I can always just update it!
Anyway, I updated the links at the top of this thread to point to the finished version. For your convenience, here they are again. Enjoy!
Windows XP version - http://jhanson.com/downloads/Armand-setup.exe
Mac OS X version - http://jhanson.com/downloads/Armand.dmg
By the way, if any of you like how this plays, and would like to use the engine for your own project, let me know and we can work something out. The scripting is easy, and I created some rudimentary screen-making tools that I used to build every screen in this game. The engine isn't the most flexible thing in the world, but if you want to make a simple Zelda-like game, it works great.
Also, if you'd be interested in collaborating with me on something that would use this engine, or even just work on making some of the sparse rooms in this little game a little less sparse, let me know.
Some of the rooms are still pretty sparse, and it could use some more side quests, but since this is mainly just a demo to test out my little engine, and the main quest is complete, I think it's good enough. Plus, if I get the urge to add in some side quests or something, I can always just update it!
Anyway, I updated the links at the top of this thread to point to the finished version. For your convenience, here they are again. Enjoy!
Windows XP version - http://jhanson.com/downloads/Armand-setup.exe
Mac OS X version - http://jhanson.com/downloads/Armand.dmg
By the way, if any of you like how this plays, and would like to use the engine for your own project, let me know and we can work something out. The scripting is easy, and I created some rudimentary screen-making tools that I used to build every screen in this game. The engine isn't the most flexible thing in the world, but if you want to make a simple Zelda-like game, it works great.
Also, if you'd be interested in collaborating with me on something that would use this engine, or even just work on making some of the sparse rooms in this little game a little less sparse, let me know.